Batchy for audio engineers

One chain, every deliverable. Deliver client stems to spec, in one batch.

Load the supplied mixes and stems. Build the processing once, then give each client spec its own output, with its own processing, format, sample rate, bit depth, loudness target and filename.

7-day free trial · Email required · No payment required

Batchy output settings with sample rate, bit depth, format, channels, dithering, normalization and filename controls (enlarge)
Delivery controls in Batchy. Shown: WAV, source rate and depth, stereo, with normalization off; set each output to your client spec.
Enlarge screenshot

The example

One spot. Three client specs. One batch job.

Every supplied mix renders to all three specs, filed by client and project.

Input I/Ospring_spot_mix.wavSupplied mix
Parametric EQ EQ
Compressor Dynamics
  1. Limiter Dynamics→ −23 LUFS target
    Broadcast OutputAcme/Spring Spot/spring_spot_mix_Broadcast.wavWAV · 48 kHz · 24-bit · −23 LUFS (EBU R128)
  2. Limiter Dynamics→ −16 LUFS target
    Online OutputAcme/Spring Spot/spring_spot_mix_Online.wavWAV · 48 kHz · 24-bit · −16 LUFS
  3. No limiter, no normalization
    Archive OutputAcme/Spring Spot/spring_spot_mix_Archive.flacFLAC · 24-bit · source rate
Each output uses the path template $client/$project and the filename template $filename_$outputnode, so every delivery lands in the right folder. Set client and project in Preferences, or with --client and --project on the command line.

Build · Audition · Render

How it works.

  1. 01 Build

    Shape the processing.

    Use a focused chain, or branch it where client specs need different processing. Built-in DSP and your plugins work together.

  2. 02 Audition

    Check the supplied files.

    Switch between live and processed playback, with waveform, spectrogram, phase and loudness meters.

  3. 03 Render

    Deliver every spec.

    Each output sets its own format, sample rate, bit depth, loudness target and filename. Reuse the graph when revisions arrive.

Specifications

Plugins
VST3 on macOS and Windows; AU on macOS
Built in
30+ audio, metering and visual graph nodes
Loudness
LUFS (EBU R128), RMS or peak targets; −1 dBTP true-peak safety on LUFS and RMS; TPDF dither
Formats
WAV, AIFF, FLAC, MP3 and OGG
Resolution
22.05, 44.1, 48, 88.2, 96 and 192 kHz; 16, 24 or 32-bit float
Channels
Stereo through 7.1.4 surround panning; mono, stereo and surround conversion
Automation
Command line and headless rendering with JSON render reports
Systems
macOS 12+ (Intel and Apple Silicon); Windows 10/11 (64-bit)
Toolkit

This is one workflow. See the whole toolkit.

Batchy also covers sound design, music mastering, game audio and podcasts, with 30+ audio, metering and visual graph nodes, plugin hosting, loudness delivery and the command line.

Batchy batch output defaults and per-source overrides (enlarge)
Configure the batch before rendering. This demo uses two source files, WAV output at source rate, and loudness normalization off.
Enlarge screenshot

Everything in one license

$149 once

One-time purchase, not a subscription.

  • Built-in DSP, plugin hosting and batch rendering
  • Loudness targets and the command line
  • macOS + Windows · two machines
  • All 1.x updates included
  • 30-day money-back guarantee
Get Batchy — $149

Secure checkout · License key emailed instantly

Download 7-day free trial

Before you buy.

Can I render more than one output per source?

Yes. Connect separate outputs, each with its own processing path, name and output settings.

Can I run it on a render machine?

Yes. The same preset runs headless from the command line, with client and project naming options.

Can I use my existing plugins?

Compatible VST3 plugins on macOS and Windows, plus AU on macOS. Third-party plugins are separately licensed.

Is there a free trial?

Yes. Download Batchy and select Start 7-day free trial on the welcome screen or in Manage License. Email required to start; no payment required. Downloading does not start the trial. A paid license is required after seven days.

Will it run on my computer?

macOS 12+ on Intel or Apple Silicon, or Windows 10/11 (64-bit). One license covers two machines, on either platform.

Documentation · Ask a question