The audio multi-tool

Edit, process and deliver audio in one flexible workspace.

Cut, layer and crossfade audio right in the waveform. Shape it with branching chains of built-in effects and your VST3 or AU plugins, then deliver every version with its own format, loudness target and filename, for one file or a whole folder.

7-day free trial · Email required · No payment required · macOS + Windows

Buy Batchy — $149

Edit. Process. Deliver.

Batchy overview · 2:52 · Sound on

One recording, multiple variations, source edits and batch delivery.

What Batchy does

Four jobs. One file or a whole folder.

Edit

Split, trim, crossfade, fade, reverse and layer with Paste Over, right in the waveform. Non-destructive, with full undo history.

See waveform editing

Process

Branch built-in effects and your plugins into parallel chains, split by band or channel, blend paths, and end each path in its own named output.

See the graph

Clean up

Cut out unwanted sections and silence a cough in the waveform. In the graph, filter rumble, gate pauses, even out levels or add your own repair plugins.

See the nodes

Deliver

Give every output its own format, sample rate, bit depth, dither, loudness target and filename.

See delivery settings

How it works

One file first. Then the whole folder.

  1. Batchy Live waveform editor: Impact.wav with two clips, a crossfade and a time selection. (enlarge)
    01 Edit

    Cut, crossfade and shape the recording.

    Edits in the Live waveform are non-destructive and belong to the source file, so every version you render from the app starts from the same edit.

  2. A Batchy graph splitting one input into Clean, Crush and Lo-fi branches, each ending in its own output (enlarge)
    02 Branch

    Branch the processing.

    Drop in built-in processors and your plugins. Split the signal into parallel paths, blend them back in a Channel Mixer, or end each path in its own named output.

  3. 03 Audition

    Hear it and inspect it.

    Play any file through the graph and switch between the live signal and the processed result. Check it on the waveform, the spectrogram and the meters.

  4. Batchy batch complete: 9 done. Impact, Pulse and Texture each rendered to Close (WAV 48 kHz/24-bit), Mid (AIFF 44.1 kHz/16-bit) and Far (FLAC 96 kHz/24-bit) outputs (enlarge)
    04 Render

    Render every version, then the whole folder.

    Point it at a folder. Every file renders through every branch to every output you named, each with its own format, sample rate, bit depth, loudness target and filename.

One batch job

One source in. Every deliverable out.

The batch tools compared below write one processed version of each file per job, sometimes in several formats. Batchy branches the processing, so every output carries its own chain, format and loudness target. One batch job renders every version.

Sound design

Input I/Ometal_impact_01.wavSource file

One graph runs on every file in the folder.

  1. Straight through, as a reference
    Clean Outputmetal_impact_01_clean.wavWAV · 24-bit · source rate
  2. DistortionHard clip · drive 5×
    Crush Outputmetal_impact_01_crush.wavWAV · 24-bit · source rate
  3. Filter EQLow-pass 4.2 kHz
    DistortionBitcrusher
    Lo-fi Outputmetal_impact_01_lofi.wavWAV · 24-bit · source rate
Sound design: one recording, three treatments. Every file in the folder gets all three.

Music mastering

Input I/O03_night_drive_mix.wavAlbum mix
Mastering EQ EQ
Bus Compression Dynamics
  1. Master Limiter Dynamics→ −14 LUFS target
    Streaming master Output03_night_drive_master.wavWAV · 24-bit · −14 LUFS target
  2. From the Master Limiter; kept at the source rate
    FLAC archive Output03_night_drive_archive.flacFLAC · 24-bit · source rate
  3. Branched before the limiter; no normalization
    Vinyl pre-master Output03_night_drive_vinyl.wavWAV · 24-bit · source rate
Mastering: one chain that branches before the limiter, rendered for every track on the album.

Built around your work

Sound design, mastering and podcasts.

01 / Sound design

Every variation of every sound, named.

Branch one recording into clean, crushed and lo-fi versions with distortion, pitch, filtering, convolution or your own plugins. Cut and layer an impact in the waveform before you branch. Batchy renders every branch for every file in the library.

  • Parallel paths you can blend or keep separate
  • One named output per variation
  • The same graph for the next library
Explore sound design
Batchy graph branching one input into Clean, Crush and Lo-fi outputs (enlarge)
An example sound design graph: one input, three named outputs.
02 / Music mastering

Master the album. Deliver every version.

Audition one mastering chain on every track. Branch it for a streaming master with your LUFS target, a FLAC archive and a vinyl pre-master with more headroom, then render the album in one batch job.

  • LUFS targets measured to EBU R128
  • True-peak safety stage at −1 dBTP
  • TPDF dither at the final bit depth
Explore music mastering
Batchy mastering chain of EQ, bus compression and limiting feeding WAV Master and FLAC Archive outputs (enlarge)
An example mastering graph with two outputs: a WAV master and a FLAC archive.
03 / Podcast and dialogue

Tidy the episode. Deliver every format.

Cut the gaps, crossfade the joins and silence a cough in the waveform. Then run one voice chain and render WAV and MP3 with your loudness target.

  • Cuts, crossfades and Silence Selection in the waveform
  • One voice chain for every episode
  • WAV and 320 kbps MP3 with a −16 LUFS target, in one batch job
Explore podcast production
Batchy Live waveform editor tidying synthetic Episode 12.wav with a cut, crossfade and selected silenced section. (enlarge)
An episode tidied in the waveform: a cut with a crossfade and a silenced section.

Command line

The same graph, from the command line.

Save the graph as a preset, then run it on any folder from a terminal, a script or a build step. There is no script language to learn. Presets carry the graph and every output's settings; manual waveform edits stay in the app.

  • Dry runs check paths and output collisions before rendering
  • JSON render reports for your pipeline
  • Parallel rendering with --max-threads
Terminal Utility
Batchy --batch-process \
  --input /audio/incoming \
  --preset /presets/auto_process.batchyfx \
  --output-dir /audio/processed \
  --render-report /audio/reports/latest.json \
  --fail-fast

Specifications

Plugins
VST3 on macOS and Windows; AU on macOS
Built in
30+ audio, metering and visual graph nodes
Loudness
LUFS (EBU R128), RMS or peak targets; −1 dBTP true-peak safety stage on LUFS and RMS; TPDF dither
Formats
WAV, AIFF, FLAC, MP3 and OGG
Resolution
22.05, 44.1, 48, 88.2, 96 and 192 kHz; 16 or 24-bit, or 32-bit float in WAV
Channels
Stereo through 7.1.4 surround panning; mono, stereo and surround conversion
Automation
Command line and headless rendering with JSON render reports
Systems
macOS 12+ (Intel and Apple Silicon); Windows 10/11 (64-bit)

How Batchy compares.

Editors, repair suites and plug-in hosts each do part of the job. Among the batch tools compared here, only Batchy renders differently processed, named versions of each file in one batch job.

CapabilityBatchyWaveLab Pro 13Sound Forge 2026iZotope RX 12 StandardBlue Cat PatchWorkAcoustica 8 StandardREAPER 7
Waveform editingYes: non-destructive clip editing in the Live waveform, with undo historyYes: Audio Editor plus the non-destructive multitrack Audio MontageYes: sample-level editing, destructive or event-based non-destructiveYes: waveform and spectrogram editing, with an undo historyNo: a plug-in host (built-in audio player, no editor)Yes: clip editor with waveform and spectral modes, unlimited undoYes: split, trim, fade and crossfade media items on a DAW timeline
Branching processing graph in a batchYes: branch, blend paths in a Channel Mixer, split by band or channelNo: one linear plug-in chain per batch (or each file’s own Master Section preset)No: one ordered list of effects per jobNo: modules in seriesParallel chains; no batch modeNo: one Processing Chain, processors in seriesPartial: one FX chain per batch; FX in it can run in parallel, summed to one output
Several formats per file in one batch jobYesYesYesOne format per batch (RX 12 guide)No batch mode (the standalone app records WAV in real time)No: one target file format per batchOne format per batch run (a second format is documented only for project renders)
Differently processed versions per file from one batch jobYes: every output has its own processing, loudness target, format and filenameNo: each input uses one chain; output formats share that processed resultNoNo: one module chain per batchNo batch modeNo: one Processing Chain and one target format per batchNo: one FX chain per batch run (projects can render tracks x regions via the Region Render Matrix)
Audition before renderingYes: switch between live and processed playbackPartial: previews a 2–59 s processed excerpt of any filePartial: preview in the editorPartial: preview in the editorYes: real-time plugin hostPartial: editor playback runs through the Processing Chain in real timePartial: FX play in real time in a project; no batch-converter preview documented
Plugins in a batchVST3 on macOS and Windows; AU on macOSVST3 and VST2; no AUVST2 and VST3VST3 and VST2 on Windows; AU and VST3 on macOS (VST2 too, with Rosetta or an Intel processor)No batch mode (hosts VST, VST3 and AU)VST and VST3; AU on macOS (plus built-in processors)VST2, VST3, LV2, CLAP and JSFX; AU on macOS, DX on Windows
Loudness targets in a batchLUFS (EBU R128), RMS or peak; −1 dBTP true-peak safety on LUFS and RMSYes: EBU R128 with true peakNormalize to LUFS with a true-peak limit in the editor; not documented as a batch stepYes: Loudness Control (Standard and Advanced)No batch mode— not documentedYes: LUFS, RMS, peak or true-peak normalize, with brickwall true-peak limiting
Command line and automationYes: CLI with inputs, outputs, presets and JSON render reportsWatch folders controlled from the command line; built-in ECMAScript scripting; ActiveX scripting on WindowsYes, via scripting: -SCRIPT runs JScript, Visual Basic .NET or C# scripts— not documented— not documented— not documentedYes: batch conversion from the command line; ReaScript in Lua, EEL or Python
Spectral repair and noise reductionNo built-in repair; add repair plugins to the graphYes: spectral editing, error correction, RestoreRig (DeNoiser, DeClicker, DeBuzzer) and DeReverbYes: click, crackle and clipping repair, DeHisser and broadband noise reductionYes: Spectral Repair, Spectral De-noise and a full set of repair modulesNo built-in repair tools; hosts third-party plug-insYes: spectral editor with Retouch; DeClick, DeClip, DeHum 3, DeNoise Lite (full DeNoise 3 in Premium)Partial: non-destructive spectral editing of items; noise reduction with ReaFir
RecordingNoYes: in the Audio Editor, and several montage tracks at onceYes: up to 32 channels at once, with automatic record startYes: up to two channels at a timeStandalone app records its output to WAV (up to 16 channels)Yes, including timer recordingYes: multitrack audio and MIDI recording
Multitrack timelineNo: one file at a timeYes: Audio Montage, a non-destructive multitrack environmentNo: single-file editor; Boris FX says it “does not function as a DAW”No: one file per tab; Composite view bulk-edits up to 32 files, “not intended for mixing”No: a plug-in host, no timelineYes: multitrack sessions (Standard handles stereo files)Yes: full DAW, no track-count limit
PlatformsmacOS and Windows, on one licensemacOS and WindowsWindows 11 onlymacOS and WindowsmacOS and WindowsmacOS and Windows; Linux in public betaWindows, macOS and Linux
Free trial7 days; email required, no paymentYes: 60 days, all features; Steinberg ID requiredYes: 15 days, fully functional, no credit card needed7 days, through the iZotope Pro subscription ($25/mo), which includes RX 12 StandardDemo: up to 5 instances; effect bypassed for half a second every minuteYes: 30 days, fully functional, no credit card requiredYes: 60 days, full functionality, “no strings attached”
PriceOne-time: $149. All 1.x updates included.$499.99 suggested retail (perpetual)From $24.95 a month or $299.95 perpetual$399 to buy, or $25/mo in iZotope Pro; Advanced $1,399. Elements ($99) has no batch processing$99$149 perpetual (Premium $299, Ultimate $449)$60 discounted or $225 commercial license; updates through v8.99

As of October 2026, from each vendor’s current documentation. “—” means not documented. PatchWork is included as the plugin-chaining alternative: a plugin host (plugin or standalone app) with no batch mode of its own; the standalone app records its output in real time. REAPER’s batch cells describe its Batch File/Item Converter; its project renderer can do more. Prices are US list prices. Sources: WaveLab Pro: the WaveLab Pro 13 manual and the WaveLab 13 announcement; Sound Forge: the Sound Forge 2026 online help and the pricing page; iZotope RX: the RX 12 user guide and the RX Standard and RX Advanced pages; Blue Cat PatchWork: the PatchWork manual and product page; Acoustica: the Acoustica 8 help and the product page; REAPER: the REAPER user guide and the feature overview.

WaveLab is a trademark of Steinberg Media Technologies GmbH. Sound Forge is a trademark of Boris FX. iZotope and RX are trademarks of iZotope, Inc. PatchWork is a product of Blue Cat Audio. Acoustica is a product of Acon Digital AS. REAPER is a product of Cockos Incorporated. Batchy & Friends is not affiliated with these companies.

Everything in one license

$149 once

One-time purchase, not a subscription.

  • Plugin host: VST3 on macOS and Windows, AU on macOS
  • Waveform editor and graph processor
  • Batch rendering: every file to every output
  • 30+ audio, metering and visual graph nodes
  • Loudness delivery: LUFS, peak and RMS targets, TPDF dither
  • WAV, AIFF, FLAC, MP3 and OGG output
  • Command line and headless rendering
  • macOS + Windows · two machines
  • All 1.x updates included
  • 30-day money-back guarantee
Get Batchy — $149

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Download 7-day free trial

Before you buy.

Can I use my own plugins?

Yes. VST3 on macOS and Windows; AU on macOS. Third-party plugins are separately licensed.

Can I edit audio in Batchy?

Yes. In the Live waveform you can split, trim, move, cut, copy and paste, crossfade, fade, change clip gain, reverse, silence a selection and layer audio with Paste Over, with full undo history. Edits belong to the file and carry into every output you render from the app. Batchy does not record audio.

Is there a free trial?

Yes. Download Batchy and select Start 7-day free trial on the welcome screen or in Manage License. Email required to start; no payment required. Downloading does not start the trial. A paid license is required after seven days.

Will it run on my computer?

macOS 12+ on Intel or Apple Silicon, or Windows 10/11 (64-bit). One license covers two machines.

Which file formats can Batchy write?

WAV, AIFF, FLAC, MP3 and OGG, on macOS and Windows. Each output sets its own sample rate (22.05, 44.1, 48, 88.2, 96 or 192 kHz) and bit depth (16 or 24-bit, or 32-bit float in WAV).

Which updates are included?

All 1.x updates are included with your license. A future major version, such as Batchy 2, is a separate product.

Does Batchy replace my DAW?

No. Use your DAW for recording, multitrack sessions and mixing. Batchy edits and processes files and delivers every version. It has no built-in noise repair; add your repair plugins to the graph.

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Release notes and workflow tips. Privacy Policy.